Client-Side Communication ActionScript > Microphone (object) |
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Microphone (object)
Availability
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Flash Player 6. |
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Flash Communication Server MX (not required). |
The Microphone object lets you capture audio from a microphone attached to the computer that is running the Macromedia Flash Player. When used with Flash Communication Server, this object lets you transmit, play, and optionally record the audio being captured. With these capabilities, you can develop communications applications such as instant messaging with audio, recording presentations so others can replay them at a later date, and so on. Flash provides similar video capabilities; for more information, see the Camera (object) entry.
You can also use a Microphone object without a serverfor example, to transmit sound from your microphone through the speakers on your local system.
To create or reference a Microphone object, use Microphone.get
.
Method Description Returns a default or specified Microphone object, or Specifies the amount by which the microphone should boost the signal. Specifies the rate at which the microphone should capture sound, in kHz. Specifies the amount of sound required to activate the microphone. Specifies whether to use the echo suppression feature of the audio codec.
Method summary for the Microphone object
null
if the microphone is not available.
Property (read-only) Description The amount of sound the microphone is detecting. The amount by which the microphone boosts the signal before transmitting it. The index of the current microphone. A Boolean value that specifies whether the user has allowed or denied access to the microphone. The name of the current sound capture device, as returned by the sound capture hardware. Class property: an array of strings reflecting the names of all available sound capture devices, including sound capture cards and microphones. The sound capture rate, in kHz. The amount of sound required to activate the microphone. The number of milliseconds between the time the microphone stops detecting sound and the time A Boolean value that specifies whether echo suppression is being used.
Property summary for the Microphone object
Microphone.onActivity
(false)
is called.
Method Description Invoked when the microphone starts or stops detecting sound. Invoked when the user allows or denies access to the microphone.
Event handler summary for the Microphone object
Constructor for the Microphone object
See Microphone.get
.
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