Client-Side Communication ActionScript > Microphone.setSilenceLevel

 

Microphone.setSilenceLevel

Availability

Flash Player 6.

Flash Communication Server MX (not required).

Usage

activeMicrophone.setSilenceLevel(level [, timeout])

Parameters

level An integer that specifies the amount of sound required to activate the microphone and invoke Microphone.onActivity(true). Acceptable values range from 0 to 100. The default value is 10.

timeout An optional integer parameter that specifies how many milliseconds must elapse without activity before Flash considers sound to have stopped and invokes Microphone.onActivity(false). The default value is 2000 (2 seconds).

Returns

Nothing.

Description

Method; sets the minimum input level that should be considered sound and (optionally) the amount of silent time signifying that silence has actually begun.

To prevent the microphone from detecting sound at all, pass a value of 100 for level; Microphone.onActivity is never invoked.

To determine the amount of sound the microphone is currently detecting, use Microphone.activityLevel.

Activity detection is the ability to detect when audio levels suggest that a person is talking. When someone is not talking, bandwidth can be saved because there is no need to send the associated audio stream. This information can also be used for visual feedback so that users know they (or others) are silent.

Silence values correspond directly to activity values. Complete silence is an activity value of 0. Constant loud noise (as loud as can be registered based on the current gain setting) is an activity value of 100. After gain is appropriately adjusted, your activity value is less than your silence value when you're not talking; when you are talking, the activity value exceeds your silence value.

This method is similar in purpose to Camera.setMotionLevel; both methods are used to specify when the onActivity event handler should be invoked. However, these methods have a significantly different impact on publishing streams:

Camera.setMotionLevel is designed to detect motion and does not affect bandwidth usage. Even if a video stream does not detect motion, video is still sent.

Microphone.setSilenceLevel is designed to optimize bandwidth. When an audio stream is considered silent, no audio data is sent. Instead, a single message is sent, indicating that silence has started.

Example

The following example changes the silence level based on the user's input. The button has the following code attached:

on (press) 
{
	this.makeSilenceLevel(this.silenceLevel);
}

The makeSilenceLevel() function called by the button continues:

function makeSilenceLevel(s)
{
	this.obj.setSilenceLevel(s);
	this.SyncMode();
	this.silenceLevel= s;
}

See also the example for Camera.setMotionLevel.

See also

Microphone.activityLevel, Microphone.onActivity, Microphone.setGain, Microphone.silenceLevel, Microphone.silenceTimeout