Using Communication Objects > Flash Communication Server objects > Client-server object communications |
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Client-server object communications
The following "object pairs" represent the potential connections you can establish between client-side and server-side objects. For example, when a client-side NetConnection object connects to the server, a server-side Client object is created; this Client object can then call methods of its NetConnection object counterpart.
The following table shows the client-side and server-side objects that are associated with each other.
Client-side object |
Corresponding server-side object |
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In the following table, the client-side calls on the left invoke the server-side calls on the right.
Client-side call |
Server-side call |
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In the following table, the server-side calls on the left invoke the client-side calls on the right.
Server-side call |
Client-side call |
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