Using Communication Objects > Using communication objects overview

 

Using communication objects overview

Macromedia Flash Communication Server MX 1.5 provides two application program interfaces (APIs): a client-side API and a server-side API. This chapter explains the client-side objects, the server-side objects, and how these objects are paired up during communication. Shared objects are also discussed, as they store information about the application and users for sharing between users, between application instances, and between applications.

After the overview of the core Flash Communication Server objects, this chapter also explains some important details about a few objects, such as recommendations on optimizing the Application, Camera, Microphone, NetStream, Stream, System, and Video objects, as well as protecting the Client object and securing your NetConnection object.