Client-Side Communication ActionScript > SharedObject.onSync |
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SharedObject.onSync
Availability
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Flash Player 6. |
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Flash Communication Server MX. |
Usage
myRemoteSharedObject
.onSync = function(objArray
) { // Your code here }
Parameters
objArray
An array of objects; each object contains properties that describe the changed members of a remote shared object. (For more information, see "Description" below.)
Returns
Nothing.
Description
Event handler; initially invoked when the client and server shared object are synchronized after a successful call to SharedObject.connect
, and later invoked whenever any client changes the attributes of the data
property of the remote shared object. You must create a function to override this handler and process the information object sent by this event handler. The properties of each object are code
, name
, and oldValue
.
When you initially connect to a remote shared object that is persistent locally and/or on the server, all the properties of this object are set to empty strings. Otherwise, Flash sets code
to "clear"
, "success"
, "reject"
, "change"
, or "delete"
as explained below.
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A value of |
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A value of |
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A value of |
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A value of |
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A value of |
The name
property contains the name of the property that has been changed.
The oldValue
property contains the former value of the changed property. This parameter is null
unless code
has a value of "reject"
or "change"
.
To minimize network traffic, this method is not called when a client "changes" a property to the same value it currently has. That is, if a property is set to the same value multiple times in a row, this method is invoked the first time the property is set, but not during subsequent settings, as shown in the following example:
so.data.x = 15; // The following line invokes onSync so.data.x = 20; // The following line doesn't invoke onSync, // even if issued by a different client so.data.x = 20;
Example
// Create or get a remote shared object named 'position'; // nc is the NetConnection created earlier in code; // false means do not make this a persistent shared object. so = SharedObject.getRemote("position", nc.uri, false); // Update ball position when another participant moves the ball; // sharedBall_mc is a movie clip on the Stage. so.onSync = function(list) { sharedBall_mc._x= so.data.x; sharedBall_mc._y= so.data.y; } // You must always call connect() in order to successfully // connect to the shared object and share data. so.connect(nc);
See also
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