Server-Side Communication ActionScript > Client.call |
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Client.call
Availability
Flash Communication Server MX.
Usage
Client.call(methodName
, [resultObj
, [p1, ..., pN
]
])
Parameters
methodName
A method specified in the form [
objectPath
/]
method
. For example, the command someObj/doSomething
tells the client to invoke the NetConnection.someObj.doSomething
method on the client.
resultObj
An optional parameter that is required
when the sender expects a return value from the client. If parameters are passed but no return value is desired, pass the value null
. The result object can be any object you define and, in order to be useful, should have two methods that are invoked when the result arrives: onResult
and onStatus
. The resultObj
.onResult
event is triggered if the invocation of the remote method is successful; otherwise, the resultObj
.onStatus
event is triggered.
p1, ..., pN
Optional parameters that can be of any ActionScript type, including a reference to another ActionScript object. These parameters are passed to the methodName
parameter when the method executes on the Flash client. If you use these optional parameters, you must pass in some value for resultObject
; if you do not want a return value, pass null
.
Returns
A Boolean value of true
if a call to methodName
was successful on the client; otherwise, false
.
Description
Method; executes a method on the originating Flash client or on another server. The remote method may optionally return data, which is returned as a result to the resultObj
parameter, if it is provided. The remote object is typically a Flash client connected to the server, but it can also be another server. Whether the remote agent is a Flash client or another server, the method is called on the remote agent's NetConnection object.
Example
The following example shows a client-side script that defines a function called random
, which generates a random number:
nc = new NetConnection(); nc.connect ("rtmp://someserver/someApp/someInst"); nc.random = function(){ return (Math.random()); };
The following server-side script uses the Client.call
method inside the application.onConnect
handler to call the random
method that was defined on the client side. The server-side script also defines a function called randHander
, which is used in the Client.call
method as the resultObj
parameter.
application.onConnect = function(clientObj){ trace("we are connected"); application.acceptConnection(clientObj); clientObj.call("random", new randHandler()); }; randHandler = function(){ this.onResult = function(res){ trace("random num: " + res); } this.onStatus = function(info){ trace("failed and got:" + info.code); } };
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