Flash Communication Server architecture overview > Application flow

 

Application flow

This section explains in more detail how the Flash client connects to the server, how shared objects are accessed, and how remote methods can be invoked.

When the user runs your Flash SWF file and the SWF file connects to the server, the server loads the application and creates the application instance if it isn't already running. The server accepts the connection, creates a new Client object to represent the client application on the server, and executes any server-side scripts that you have provided. The client also does its work, initiating streams, sharing objects, and so on. The following sections describe this sequence of events in more detail.